There are many brand stores, scattered data, and the complexity and difficulty of data transmission and management are not general. At the same time, the food enterprises need to finely control different formats.
So what do you do with catering people using digital systems?
Shenzhen Lucky Ocean Management Co., Ltd. (referred to as Lucky Ocean) rooted in Shenzhen for more than 10 years. This is a catering management company full of innovation and exploration. It has a daily train “Kawamachi”, a “husband day meal” with a big mouthful of meat, a younger night park “ZAZOO bar” and other casual dining. Life brand matrix.
The number of active users of “Glory of the King” is close to 100 million. It has become a mainstream entertainment method in China, far exceeding the number of sports such as basketball and football. But more importantly, “Glory of the King” marks the arrival of a new era, social networks will die, and the game will be in place.
First, the game is a mass culture medium: historical experience shows that each generation always thinks that they are playing high-level things, others are playing low-level. In the past, some people once regarded the game as a savage beast. Ma Yun once said in 2008 that “starving and not playing games” and also proposing to the country, “If the children play games, what will the country do in the future?”. It was rumored that Ma Yun, who boycotted the game, saw his old father start playing games one day. The lonely old man found fun in the game. Ma Yun also changed his view of the game in that moment. Later, Alibaba also started playing games. Legend is the legend, in fact, more importantly, the times have changed, and the game has become one of the most important forms of entertainment for the aborigines of the digital age.
In the Internet, spoof video is a “stupid” role and is very popular with the audience. Especially in the early stage of the development of the video industry, the video type is relatively simple, and the spoof video is the king of well-deserved traffic. But with the continuous development of the video industry, there are indications that spoof video is on the decline.
First, how popular is the spoof video: In the early days, the spoof video was generally limited to acquaintances such as friends and family. In fact, this kind of jokes with close people is very common in life, and the spoof video is just a matter of magnifying it and recording it.
For example, Youtube blogger Jimmy Kimmel’s video “Children have heard that I have eaten their Halloween candy” is a very typical early spoof video. “Halloween House to House Candy” is a classic game for American children, and Jimmy will tell the children in the film that he has eaten all the candy they have come to, and the children’s reactions are mostly tantrums and bursts of tears.
How did the convenience store suddenly become a slogan? The convenience store was from a very small, insignificant store, a small business, and suddenly it became a capital industry, the Internet, a traditional practitioner, and a cross-border. Retail (department, Wangfujing) are paying attention to such a format. How did the convenience store become a vent? In fact, I really don’t know how suddenly it became a vent.
I repeatedly looked back and thought, why was it taken? to conclude:
1. Network-based ecological economy: Take Japan and Taiwan as examples. Their convenience store is a three-step, one-post, five-step one-whistle. Let’s buy something and miss a store. You can see the second store in less than a minute. The shape of such a store forms a very favorable network.
A lot of things have been done around this network. In the year before, Japan sold 1.5 billion cups of freshly ground coffee in convenience stores. In 2016, about 42% of Japan’s bread industry consumption was completed in convenience stores. Service: E-commerce pick-up, e-commerce delivery, laundry, financial services can be completed in this industry. The network-based ecological economy has something similar to the Internet.